I think virtual worlds are extremely interesting and that they
can become a huge factor when it comes to the future of education. Virtual
worlds can be used for educational purposes in a lot of entertaining ways. For
examples there are games like Runescape and Minecraft which Diane Mehta
mentioned in her Forbes article. These games can educate and teach real life
theories and ideas in an interactive and appealing way. I learned the basics
about the market and economy through these games and a lot about different
natural resources. Another pro for these virtual worlds include the interconnected
nature of these games. You can reach practically anyone around the world
through these platforms which can offer exposure to a bunch of different
experiences. Virtual worlds foster creativity by enabling you to literally
create things from scratch. You can role play through these games and allow you
to aspire to reach specific goals that interest you. I think the future of
virtual worlds has an emphasis on collaboration. You want to focus on benefit
of having everyone connected and the synergies that come along with that
connection.
With these pros comes a lot of different cons. The first
negative is that privacy and security is something that will keep skeptical
people from trying. Technology can also lag where many people throughout
society are slow to convert to more modern things. Despite these possible
negatives I believe virtual worlds add a lot of value to our current society
and will continue to gain popularity.
Sources:
http://www.forbes.com/sites/dianemehta/2013/04/30/after-second-life-can-virtual-worlds-get-a-reboot/
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